Hezekiah Olopade

Technical Artist

Overview
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AVALON combines the depth of tabletop role-playing games with the expansive world of MMOs. Players are given the tools to create their own stories, like a tabletop dungeon master. These player-driven stories become part of the core game world, creating a shared and evolving universe.
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Company Link:
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AVALON
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Studio: Avalon Corp
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Project Duration: Under Development
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Team Size: ~30+
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Position: Technical Artist
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Platform: TBA
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Engine: Unreal Engine 5



Technical Artist
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Developed Master Material library for art team to decrease material creation time.
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Created pipeline for entire game for easier navigation and predictable file location.
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Implementing art assets and created blueprint systems for easy design modifications and setup.
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Designed and implemented multiplayer puzzles, while debugging blockers for Technical Designers.
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Optimized designer Blueprints and removed server intensive calls.

Overview
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Cooperate in this Multiplayer Virtual Reality Escape Room to escape the Witch’s Castle. Pit your wits against twisted puzzles and crazy challenges as you and your fellow imprisoned ghosts race against time. There's only an hour until the Haunting Hour begins, will you make it out?
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Steam Link:
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THE HAUNTING HOUR
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Studio: Glass Cat Studios
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Project Duration: 6 months
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Team Size: 13
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Position: Project Lead/Technical Artist
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Platform: PC Steam
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Engine: Unreal Engine 4





Technical Artist
-
Developed Master Material library for art team to decrease material creation time.
-
Created pipeline for entire game for easier navigation and predictable file location.
-
Implementing art assets and created blueprint systems for easy design modifications and setup.
-
Designed and implemented multiplayer puzzles, while debugging blockers for Technical Designers.
-
Optimized designer Blueprints and removed server intensive calls.

TRIAL OF THE GODS
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Studio: Glass Cat Studios
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Project Duration: 6 months
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Team Size: 5
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Position: Project Lead/Technical Artist
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Platform: PC Steam
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Engine: Unreal Engine 4
Overview
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Trial of the Gods is a virtual reality escape room wrapped in a Egyptian theme. Resurrected from the sands of Egypt, you must complete the trials of the Gods to prove you are worthy of a second chance. But do remember time is of the essences.
Steam Link:





Technical Artist
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Maintaining the game at 90 fps.
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Creating a level streaming system for ease of additional levels.
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Implementing art assets and creating systems for easy design modifications.
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Designed redirected walking with less then 15 feet.
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Worked with designers to achieve gameplay functionality.
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​Worked with the art team to support their work in engine.

ORBOS
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Studio: Leisure Police
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Project Duration: 5 months
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Team Size: 8
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Position: Technical Artist
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Platform: PC Steam
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Engine: Unreal Engine 4
Overview
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Orbos is a light-hearted, class-based, 3rd person shooter with simple mechanics and shorter games. Take control of a cute Mechanical Animal Companion Unit, commonly referred to as "Orbos", because of their spherical shape. Play as 1 of 7 Orbos as they fight for dominance in 2 different arena style maps.
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Steam Page:





Technical Artist
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Troubleshooting blueprint functionality for level designers.
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Creating character VFX(Shield, shooting, bullet impact, character specials) in Unreal 4.
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Designed health and ammo UI material effects driven by material parameters.
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Cut cost on physical pickups by creating 2D objects the appeared as 3D.
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Worked with programmers on implementation of effects.

MASTERKEY
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Project Duration: 8 months
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Team Size: 17
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Position: Technical Artist
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Platform: PC
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Engine: Unreal Engine 4
Overview
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MasterKey is a first person shooter that utilizes environmental elements to combat the hostile inhabitants. Forming a alliance with one of the friendly inhabitants(GUIDE) the player must extract energy from the core of the planet to power their ship.
Technical Artist
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Maintaining the asset pipeline and tool development for my team.
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Developed blueprints that allowed our level designers to create procedural buildings.
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Designed spline tools for ease of set dressing and level populations.
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Creating a project management tool that automatically sorted their assets into our team’s folder structure, all at the click of one button.
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Created materials and particles that allowed the level designers ease of modifying.
